Evan Suma Rosenberg


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Journal Papers and Book Chapters

15 Years of Research on Redirected Walking in Immersive Virtual Environmentsbib
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N. Nilsson, T. Peck, G. Bruder, E. Hodgson, S. Serafin, E. Suma Rosenberg, M. Whitton, F. Steinicke
IEEE Computer Graphics and Applications, vol. 38(1), pp. 44--56, 2018.
Just-in-time, Viable, 3-D Avatars from Scansbib
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A. Feng, E. Suma Rosenberg, A. Shapiro
Computer Animation and Virtual Worlds, vol. 28(1), pp. e1769, 2017.
Evaluating visual query methods for articulated motion video searchbib
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C. Mauceri, E. Suma, S. Finkelstein, R. Souvenir
International Journal of Human-Computer Studies, vol. 77, pp. 10--22, 2015.
Designing a collaborative visual analytics system to support users' continuous analytical processesbib
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D.H. Jeong, S. Ji, E. Suma, B. Yu, R. Chang
Human-centric Computing and Information Sciences, vol. 5(1), 2015.
Rapid Avatar Capture and Simulation Using Commodity Depth Sensorsbib
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A. Shapiro, A. Feng, R. Wang, H. Li, M. Bolas, G. Medioni, E. Suma
Computer Animation and Virtual Worlds, vol. 15(1), pp. 201--211, 2014.
Adapting User Interfaces for Gestural Interaction with the Flexible Action and Articulated Skeleton Toolkitbib
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Evan A. Suma, D. Krum, Belinda Lange, Sebastian Koenig, Albert Rizzo, Mark Bolas
Computers & Graphics, vol. 37(1), pp. 193--201, 2013.
Redirected Walking in Mixed Reality Training Applicationsbib
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Evan A. Suma, D. Krum, Mark Bolas
Chapter in Human Walking in Virtual Environments: Perception, Technology, and Applications, Springer, pp. 319--331, 2013.
Designing Informed Game-Based Rehabilitation Tasks Leveraging Advances in Virtual Realitybib
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Belinda Lange, Sebastian Koenig, C. Chang, E. McConnell, Evan A. Suma, Mark Bolas, Albert Rizzo
Disability and Rehabilitation, vol. 34(1), pp. 1863--1870, 2012.
Impossible Spaces: Maximizing Natural Walking in Virtual Environments with Self-Overlapping Architecturebib
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Evan A. Suma, Zachary Lipps, Samantha Finkelstein, David M. Krum, Mark Bolas
IEEE Transactions on Visualization and Computer Graphics (Proceedings Virtual Reality), pp. 555--564, 2012, Best Paper Honorable Mention.
Learning Cultural Conversational Protocols with Immersive Interactive Virtual Humansbib
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Sabarish Babu, Evan A. Suma, Larry Hodges, Tiffany Barnes
International Journal of Virtual Reality, vol. 10(1), pp. 25--35, 2011.
Augmented Reality using Personal Projection and Retroreflectionbib
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David Krum, Evan A. Suma, Mark Bolas
Personal and Ubiquitous Computing, vol. 16(1), pp. 17--26, 2011.
Astrojumper: Motivating Exercise with an Immersive Virtual Reality Exergamebib
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Samantha Finkelstein, Andrea Nickel, Zachary Lipps, Zachary Wartell, Tiffany Barnes, Evan A. Suma
Presence: Teleoperators & Virtual Environments, vol. 20(1), pp. 78--92, 2011.
Virtual Reality and Interactive Digital Game Technology: New Tools to Address Obesity and Diabetesbib
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Albert Rizzo, Belinda Lange, Evan A. Suma, Mark Bolas
Journal of Diabetes Science and Technology, vol. 5(1), pp. 256--264, 2011.
Sharing and Stretching Space with Full Body Trackingbib
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David Krum, Evan A. Suma, Mark Bolas
Chapter in Whole Body Interaction, Springer London, 2011.
RIST: Radiological Immersive Survey Training for two simultaneous usersbib
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Steven Koepnick, Roger V. Hoang, Matthew R. Sgambati, Daniel S. Coming, Evan A. Suma, William R. Sherman
Computers & Graphics, vol. 34(1), pp. 665--676, 2010.
Evaluation of the Cognitive Effects of Travel Technique in Complex Real and Virtual Environmentsbib
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Evan A. Suma, Samantha Finkelstein, Myra Reid, Sabarish Babu, Amy Ulinski, Larry F. Hodges
IEEE Transactions on Visualization and Computer Graphics, vol. 16(1), pp. 690--702, 2010.
Scalable and Interactive Visual Analysis of Financial Wire Transactions for Fraud Detectionbib
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Remco Chang, Alvin Lee, Mohammad Ghoniem, Robert Kosara, William Ribarsky, Jing Yang, Evan A. Suma, Caroline Ziemkiewicz, Daniel Kern, Agus Sudjianto
Journal of Information Visualization, vol. 7, pp. 63--76, 2008.

Refereed Conference Papers

Dynamic Omnidirectional Texture Synthesis for Photorealistic Virtual Content Creationbib
C. Chen, E. Suma Rosenberg
IEEE International Symposium on Mixed and Augmented Reality, 2018, to appear.
Assessing the quantitative and qualitative effects of using mixed reality for operational decision makingbib
M. Dennison, J. Thomas, T. Trout, E. Suma Rosenberg
International Command and Control Research & Technology Symposium, 2018, to appear.
View-dependent virtual reality content from RGB-D imagesbib
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C. Chen, M. Bolas, E. Suma Rosenberg
IEEE International Conference on Image Processing, pp. 2931--2935, 2017.
Effects of Personalized Avatar Texture Fidelity on Identity Recognition in Virtual Realitybib
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J. Thomas, M. Azmandian, S. Grunwald, D. Le, D. Krum, S. Kang, E. Suma Rosenberg
International Conference on Artificial Reality and Telexistence & Eurographics Symposium on Virtual Environments, pp. 97--100, 2017.
An Evaluation of Strategies for Two User Redirected Walking in Shared Physical Spacesbib
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M. Azmandian, T. Grechkin, E. Suma Rosenberg
IEEE Virtual Reality, pp. 91--98, 2017.
Revisiting Detection Thresholds for Redirected Walking: Combining Translation and Curvature Gainsbib
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T. Grechkin, J. Thomas, M. Azmandian, M. Bolas, E. Suma
ACM Symposium on Applied Perception, pp. 113--120, 2016.
Rapid Photorealistic Blendshape Modeling from RGB-D Sensorsbib
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D. Casas, A. Feng, O. Alexander, G. Fyffe, P. Debevec, R. Ichikari, H. Li, K. Olszewski, E. Suma, A. Shapiro
International Conference on Computer Animation and Social Agents, pp. 121--129, 2016.
Automated Path Prediction for Redirected Walking Using Navigation Meshesbib
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M. Azmandian, T. Grechkin, M. Bolas, E. Suma
IEEE Symposium on 3D User Interfaces, pp. 63--66, 2016.
Physical Space Requirements for Redirected Walking: How Size and Shape Affect Performancebib
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M. Azmandian, T. Grechkin, M. Bolas, E. Suma
International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments, pp. 93--100, 2015.
Procedural Reconstruction of Simulation Terrain Using Dronesbib
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R. McAlinden, E. Suma, T. Grechkin, M. Enloe
Interservice/Industry Training, Simulation, and Education Conference, 2015.
Acting the Part: The Role of Gesture on Avatar Identitybib
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A. Feng, G. Lucas, S. Marsella, E. Suma, C. Chiu, D. Casas, A. Shapiro
ACM SIGGRAPH Conference on Motion in Games, pp. 49--54, 2014.
Flexible Spaces: Dynamic Layout Generation for Infinite Walking in Virtual Environmentsbib
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Khrystyna Vasylevska, Hannes Kaufmann, Mark Bolas, Evan A. Suma
IEEE Symposium on 3D User Interfaces, pp. 39--42, 2013.
A Taxonomy for Deploying Redirection Techniques in Immersive Virtual Environmentsbib
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Evan A. Suma, Gerd Bruder, Frank Steinicke, David M. Krum, Mark Bolas
IEEE Virtual Reality, pp. 43--46, 2012.
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effectbib
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D. Krum, Evan A. Suma, Mark Bolas
International Conference on Intelligent Virtual Agents, pp. 139--145, 2012.
Leveraging Change Blindness for Redirection in Virtual Environmentsbib
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Evan A. Suma, Seth Clark, Samantha Finkelstein, Zachary Wartell, David Krum, Mark Bolas
IEEE Virtual Reality, pp. 159--166, 2011.
Effects of Redirection on Spatial Orientation in Real and Virtual Environmentsbib
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Evan A. Suma, David Krum, Samantha Finkelstein, Mark Bolas
IEEE Symposium on 3D User Interfaces, pp. 35--38, 2011, Best Technote Award.
Markerless Full Body Tracking: Depth-Sensing Technology within Virtual Environmentsbib
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Belinda Lange, Albert Rizzo, Chien-Yen Chang, Evan A. Suma, Mark Bolas
Interservice/Industry Training, Simulation, and Education Conference, 2011, Best Paper Award.
Leveraging unencumbered full body control of animated virtual characters for game-based rehabilitationbib
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Belinda Lange, Evan A. Suma, Brad Newman, Thai Phain, Chien-Yen Chang, Albert Rizzo, Mark Bolas
HCI International, pp. 243--252, 2011.
Development and evaluation of low cost game-based balance rehabilitation tool using the Microsoft Kinect sensorbib
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B. Lange, C. Chang, E. Suma, B. Newman, A. Rizzo, M. Bolas
IEEE Engineering in Medicine and Biology Conference, pp. 1831--1834, 2011.
Effects of Travel Technique and Gender on a Divided Attention Task in a Virtual Environmentbib
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Evan A. Suma, Samantha Finkelstein, Seth Clark, Paula Goolkasian, Larry F. Hodges
IEEE Symposium on 3D User Interfaces, pp. 27--34, 2010.
Selection Performance Based on Classes of Bimanual Actionsbib
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Amy Ulinski, Zachary Wartell, Paula Goolkasian, Evan A. Suma, Larry F. Hodges
IEEE Symposium on 3D User Interfaces, pp. 51--58, 2009.
A Sketch-Based Approach for Detecting Common Human Actionsbib
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Evan A. Suma, Christopher Sinclair, Justin Babbs, Richard Souvenir
International Symposium on Visual Computing, pp. 418--427, 2008.
Comparison of Travel Techniques in a Complex, Multi-Level 3D Environmentbib
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Evan A. Suma, Sabarish Babu, Larry F. Hodges
IEEE Symposium on 3D User Interfaces, pp. 147--153, 2007, Best Paper Award.
Using Immersive Virtual Humans for Training in Social Conversational Protocols in a South Indian Culturebib
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Sabarish Babu, Evan A. Suma, Tiffany Barnes, Larry F. Hodges
IEEE Virtual Reality, pp. 215--218, 2007.
WireVis: Visualization of Categorical, Time-Varying Data From Financial Transactionsbib
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Remco Chang, Mohammad Ghoniem, Robert Kosara, William Ribarsky, Jing Yang, Evan A. Suma, Caroline Ziemkiewicz, Daniel Kern, Agus Sudjianto
IEEE Visual Analytics Science and Technology, pp. 155--162, 2007.

Miscellaneous Short Papers and Posters

Redirected Walking Strategies in Irregularly Shaped and Dynamic Physical Environmentsbib
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H. Chen, S. Chen, E. Suma Rosenberg
IEEE VR Workshop on Everyday Virtual Reality, 2018.
Virtual Content Creation Using Dynamic Omnidirectional Texture Synthesisbib
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C. Chen, E. Suma Rosenberg
IEEE Virtual Reality, 2018.
Redirected Walking in Irregularly Shaped Physical Environments with Dynamic Obstaclesbib
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H. Chen, S. Chen, E. Suma Rosenberg
IEEE Virtual Reality, 2018.
Please Don't Puke: Early Detection of Severe Motion Sickness in VRbib
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C. Hutton, S. Ziccardi, J. Medina, E. Suma Rosenberg
IEEE Virtual Reality, 2018.
Collaborative mixed reality (MxR) and networked decision makingbib
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T. Trout, S. Russell, A. Harrison, R. Spicer, E. Suma Rosenberg, J. Thomas
Proc. SPIE 10653, Next-Generation Analyst VI, pp. 106530N, 2018.
Rapid Creation of Photorealistic Virtual Reality Content with Consumer Depth Camerasbib
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C. Chen, M. Bolas, E. Suma Rosenberg
IEEE Virtual Reality, pp. 473--474, 2017.
The Mixed Reality of Things: Emerging Challenges for Human-Information Interactionbib
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R Spicer, S. Russell, E. Suma Rosenberg
Proc. SPIE 10207, Next-Generation Analyst V, pp. 102070A, 2017.
Just-in-time, viable, 3D avatars from scansbib
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A. Feng, E. Suma Rosenberg, A. Shapiro
ACM SIGGRAPH Talks, 2017.
The Redirected Walking Toolkit: A Unified Development and Deployment Platform for Exploring Large Virtual Environmentsbib
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M. Azmandian, T. Grechkin, M. Bolas, E. Suma
IEEE VR Workshop on Everyday Virtual Reality, 2016.
Real-time 3D rendering using depth-based geometry reconstruction and view-dependent texture mappingbib
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C. Chen, M. Bolas, E. Suma
ACM SIGGRAPH Posters, 2016.
A Realistic Walking Model for Enhancing Redirection in Virtual Realitybib
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C. Hutton, E. Suma
IEEE Virtual Reality, pp. 183--184, 2016.
Estimation of Detection Thresholds for Audiovisual Rotation Gainsbib
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N. Nilsson, E. Suma, R. Nordahl, M. Bolas, S. Serafin
IEEE Virtual Reality, pp. 241--242, 2016.
Making Small Spaces Feel Large: Infinite Walking in Virtual Realitybib
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E. Suma, M. Azmandian, T. Grechkin, T. Phan, M. Bolas
ACM SIGGRAPH Emerging Technologies, 2015.
Creating Near-Field VR Using Stop Motion Characters and a Touch of Light-Field Renderingbib
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M. Bolas, A. Kuruvilla, S. Chintalapudi, F. Rabelo, V. Lympouridis, C. Barron, E. Suma, C. Matamoros, C. Brous, A. Jasina, Y. Zheng, A. Jones, P. Debevec, D. Krum
ACM SIGGRAPH Posters, 2015.
Blendshapes from Commodity RGB-D Sensorsbib
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D. Casas, O. Alexander, A. Feng, G. Fyffe, R. Ichikari, P. Debevec, R. Wang, E. Suma, A. Shapiro
ACM SIGGRAPH Talks, 2015.
Rapid Photorealistic Blendshapes from Commodity RGB-D Sensorsbib
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D. Casas, O. Alexander, A. Feng, G. Fyffe, I. Ryosuke, and P. Debevec, R. Wang, E. Suma, A. Shapiro
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games, pp. 134, 2015, Best Poster Award.
Towards Context-Sensitive Reorientation for Real Walking in Virtual Realitybib
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T. Grechkin, M. Azmandian, M. Bolas, E. Suma
IEEE Virtual Reality, pp. 185--186, 2015.
The MxR Lab at the USC Institute for Creative Technologiesbib
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E. Suma, D. Krum, T. Richmond, M. Bolas
IEEE Virtual Reality, 2015.
An Enhanced Steering Algorithm for Redirected Walking in Virtual Environmentsbib
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M. Azmandian, R. Yahata, M. Bolas, E. Suma
IEEE Virtual Reality, pp. 65--66, 2014, Best Poster Honorable Mention.
Automatic Acquisition and Animation of Virtual Avatarsbib
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A. Shapiro, A. Feng, R. Wang, G. Medioni, M. Bolas, E. Suma
IEEE Virtual Reality, pp. 185--186, 2014, Best Research Demo Honorable Mention.
MuVR: A Multi-user Virtual Reality Platformbib
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J. Thomas, R. Bashyal, S. Goldstein, E. Suma
IEEE Virtual Reality, pp. 115--116, 2014.
A Raycast Approach to Hybrid Touch / Motion Capture Virtual Reality User Experiencebib
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R. Spicer, R. Yahata, M. Bolas, E. Suma
ACM Symposium on Spatial User Interaction, pp. 160, 2014, Best Poster Award.
Real-time and Robust Grasping Detectionbib
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C. Chen, R. Spicer, R. Yahata, M. Bolas, E. Suma
ACM Symposium on Spatial User Interaction, pp. 159, 2014.
Rapid avatar capture and simulation using commodity depth sensorsbib
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A. Feng, A. Shapiro, R. Wang, M. Bolas, G. Medioni, E. Suma
ACM SIGGRAPH Talks, 2014.
Countering User Deviation During Redirected Walkingbib
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M. Azmandian, M. Bolas, E. Suma
ACM Symposium on Applied Perception, pp. 129, 2014.
Flexible Spaces: A Virtual Step Outside of Realitybib
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K. Vasylevska, H. Kaufmann, Mark Bolas, Evan A. Suma
IEEE Virtual Reality, pp. 109--110, 2013.
Evaluation of the Exertion and Motivation Factors of a Virtual Reality Exercise Game for Children with Autismbib
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Samantha L. Finkelstein, Tiffany Barnes, Zachary Wartell, Evan A. Suma
IEEE VR Workshop on Virtual and Augmented Assive Technology, 2013.
Fusing Depth, Color, and Skeleton Data for Enhanced Real-Time Hand Segmentationbib
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Yu-Jen Huang, Mark Bolas, Evan A. Suma
ACM Symposium on Spatial User Interaction, pp. 85, 2013.
FAAST-R: Defining a Core Mechanic for Designing Gestural Interfacesbib
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Evan A. Suma, Belinda Lange, Albert Rizzo, David M. Krum, Mark Bolas
The 3rd Dimension of CHI: Touching and Designing 3D User Interfaces, pp. 35--42, 2012.
Comparability of Narrow and Wide Field-Of-View Head-Mounted Displays for Medium-Field Distance Judgmentsbib
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J. Jones, Evan A. Suma, D. Krum, Mark Bolas
ACM Symposium on Applied Perception, pp. 119, 2012.
Unobtrusive Measurement of Subtle Nonverbal Behaviors with the Microsoft Kinectbib
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Nathan Burba, Mark Bolas, David M. Krum, Evan A. Suma
IEEE VR Workshop on Ambient Information Technologies, pp. 10--13, 2012.
Virtual Reality To Go: A USC ICT Mixed Reality Lab Demonstrationbib
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D. Krum, E. Suma, M. Bolas
IEEE Virtual Reality, pp. 179--180, 2012, Best Research Demo Award.
Immersive Training Games for Smartphone-Based Head Mounted Displaysbib
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Perry Hoberman, David M. Krum, Evan A. Suma, Mark Bolas
IEEE Virtual Reality, pp. 151--152, 2012.
Spatial Misregistration of Virtual Human Audio: Implications of the Precedence Effectbib
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David M. Krum, Evan A. Suma, Mark Bolas
IEEE Symposium on 3D User Interfaces, pp. 147--148, 2012.
FAAST: The Flexible Action and Articulated Skeleton Toolkitbib
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Evan A. Suma, Belinda Lange, Albert Rizzo, David Krum, Mark Bolas
IEEE Virtual Reality, pp. 247--248, 2011.
Redirection on Mixed Reality Walking Surfacesbib
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Evan A. Suma, David M. Krum, Mark Bolas
IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 33--35, 2011.
Sharing Space in Mixed and Virtual Reality Environments Using a Low-Cost Depth Sensorbib
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Evan A. Suma, David Krum, Mark Bolas
International Symposium on VR Innovation, pp. 353--354, 2011.
A Design for a Smartphone-Based Head Mounted Displaybib
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J. Logan Olson, David Krum, Evan A. Suma, Mark Bolas
IEEE Virtual Reality, pp. 233--234, 2011.
A Continuous Analysis Process Between Desktop And Collaborative Visual Analytics Environmentsbib
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Dong Jeong, Evan A. Suma, Thomas Butkiewicz, William Ribarsky, Remco Chang
IEEE Visual Analytics Science and Technology, pp. 231--232, 2010.
Astrojumper: Motivating Children with Autism to Exercise Using a VR Gamebib
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Samantha Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma
ACM Conference on Human Factors in Computing Systems (CHI), pp. 4189--4194, 2010.
Exploiting Change Blindness to Expand Walkable Space in a Virtual Environmentbib
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Evan A. Suma, Seth Clark, Samantha Finkelstein, Zachary Wartell
IEEE Virtual Reality, pp. 305--306, 2010.
Astrojumper: Designing a Virtual Reality Exergame to Motivate Children with Autism to Exercisebib
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Samantha Finkelstein, Andrea Nickel, Tiffany Barnes, Evan A. Suma
IEEE Virtual Reality, pp. 267--268, 2010.
Leveraging Change Blindness for Walking in Virtual Environmentsbib
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Evan A. Suma, Seth Clark, Samantha Finkelstein, Zachary Wartell
IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 10, 2010.
Real Walking Increases Simulator Sickness in Navigationally Complex Virtual Environmentsbib
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Evan A. Suma, Samantha Finkelstein, Myra Reid, Amy Ulinski, Larry F. Hodges
IEEE Virtual Reality, pp. 245--246, 2009.
An Approach to Redirect Walking by Modifying Virtual World Geometrybib
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Evan A. Suma, Samantha Finkelstein, Seth Clark, Zachary Wartell
IEEE VR Workshop on Perceptual Illusions in Virtual Environments, pp. 16--18, 2009.
cMotion: A New Game Design to Teach Emotion Recognition and Programming Logic to Children using Virtual Humansbib
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Samantha Finkelstein, Andrea Nickel, Lane Harrison, Evan A. Suma, Tiffany Barnes
IEEE Virtual Reality, pp. 249--250, 2009.
Interactive Virtual Client for Teaching Occupational Therapy Evaluative Processesbib
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Sharon Stansfield, Thomas Butkiewicz, Evan A. Suma, Marilyn Kane
ACM SIGACCESS Conference on Computers & Accessibility, pp. 186--187, 2005.
Emotional and Performance attributes of a VR Game: A Study of Childrenbib
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Sharon Stansfield, Carole Dennis, Evan A. Suma
Medicine Meets Virtual Reality, pp. 515--518, 2005.

Special Issues and Conference Proceedings

IEEE Virtual Reality 2017 Proceedingsbib
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E. Suma Rosenberg, D.M. Krum, Z. Wartell, B. Mohler, S.V. Babu, F. Steinicke, V. Interrante, editors
IEEE, 2017.
IEEE Virtual Reality 2016 Proceedingsbib
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T. Hollerer, V. Interrante, A. Lecuyer, E. Suma, editors
IEEE, 2016.
Special Section on Spatial User Interactionbib
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F. Steinicke, E. Suma, W. Stuerzlinger, editors
Computers & Graphics, Elsevier, 2015.
SUI '15: Proceedings of the 3rd ACM Symposium on Spatial User Interactionbib
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A. Banic, E. Suma, F. Steinicke, W. Stuerzlinger, editors
ACM, 2015.
SUI '14: Proceedings of the 2nd ACM Symposium on Spatial User Interactionbib
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A. Wilson, F. Steinicke, E. Suma, W. Stuerzlinger, editors
ACM, 2014.
SUI '13: Proceedings of the 1st Symposium on Spatial User Interactionbib
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E. Suma, W. Stuerzlinger, F. Steinicke, editors
ACM, 2013.

Patents

Dynamic Field of View Throttling as a Means of Improving User Experience in Head Mounted Virtual Environmentsbib
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Mark Bolas, J. Adam Jones, Ian McDowall, Evan Suma
U.S. Patent 9,645,395, filed March 17, 2014, issued May 9, 2017.
Rapid Avatar Capture and Simulation Using Commodity Depth Sensorsbib
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Evan Suma, Gerard Medioni, Mark Bolas, Ari Shapiro, Wei-Wen Feng, Ruizhe Wang
U.S. Patent Application 14/694,670, filed April 23, 2015.

Dissertation

Experimental Evaluation of the Cognitive Effects of Travel Technique in Immersive Virtual Environmentsbib
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Evan A. Suma
Ph.D. Thesis, University of North Carolina at Charlotte, 2010.