Publications

See Google Scholar for citations.


Coverage Aware Trajectory Optimization Under Uncertainty,
Bobby Davis, Ioannis Karamouzas and Stephen J. Guy,
IEEE Robotics and Automation Letters, ICRA 2016
[preprint] [video]

Moving in a Crowd: Safe and Efficient Navigation Among Heterogeneous Agents,
Julio Godoy, Ioannis Karamouzas, Stephen J. Guy, and Maria Gini
In International Joint Conference on Artificial Intelligence (IJCAI'16), 2016.
[pdf]

Implicit Coordination in Crowded Multi-Agent Navigation,
Julio Godoy, Ioannis Karamouzas, Stephen J. Guy and Maria Gini,
In AAAI Conference on Artificial Intelligence (AAAI'16), 2016.
[pdf] [bib] [project]


Prioritized Group Navigation with Formation Velocity Obstacles,
Ioannis Karamouzas and Stephen J. Guy,
In IEEE International Conference on Robotics and Automation (ICRA 2015), 2015.
[pdf] [bib] [project]



A Guide to Anticipatory Collision Avoidance,
Stephen J. Guy and Ioannis Karamouzas,
In Game AI Pro 2: Collected Wisdom of Game AI Professionals (Ed. by S. Rabin) , A K Peters/CRC Press, 2015.
[amazon]



Stochastic Tree Search with Useful Cycles for Patrolling Problems,
Bilal Kartal, Julio Godoy, Ioannis Karamouzas and Stephen J. Guy,
In IEEE International Conference on Robotics and Automation (ICRA 2015), 2015.
[pdf] [bib] [project]


Adaptive Learning for Multi-Agent Navigation,
Julio Godoy, Ioannis Karamouzas, Stephen J. Guy and Maria Gini,
In Autonomous Agents and Multiagent Systems, (AAMAS 2015), 2015.
[pdf] [bib] [project]

Bema: A Multimodal Interface for Expert Experiential Analysis of Political Assemblies at the Pnyx in Ancient Greece,
Kyungyoon Kim et al,
In IEEE Symposium on 3D User Interfaces (3DUI 2015), 2015.
[pdf] [bib] [project]


Universal Power Law Governing Pedestrian Interactions,
Ioannis Karamouzas, Brian Skinner, and Stephen J. Guy
Physical Review Letters (PRL), 113, 238701, 2014.
[pdf] [supp material] [bib] [project]


A Data-Driven Framework for Visual Crowd Analysis,
Panayiotis Charalambous, Ioannis Karamouzas, Stephen J. Guy and Yiorgos Chrysanthou
Computer Graphics Forum (CGF), 33(7), pp. 41-50, 2014.
[pdf] [bib] [project]

Anytime Navigation with Progressive Hindsight Optimization,
Julio Godoy, Ioannis Karamouzas, Stephen J. Guy and Maria Gini
In IEEE/RSJ International Conference on Intelligent Robots and Systems (IROS 2014), pp. 730-735, 2014.
[pdf] [bib] [project]

Epsilon-UCB for Action Selection in Multi-Agent Navigation,
Julio Godoy, Ioannis Karamouzas, Stephen J. Guy and Maria Gini
In IEEE/RSJ IROS workshop on Machine Learning in Planning and Control of Robot Motion (MLPC 2014), 2014.
[pdf]

Object-Centric Parallel Rigid Body Simulation With Timewarp,
John Koenig, Ioannis Karamouzas and Stephen J. Guy
In Motion in Games (MIG 2013).
[pdf] [bib] [project]



Motion Planning for Human Crowds: From Individuals to Groups of Virtual Characters,
Ioannis Karamouzas
Ph.D. thesis, Utrecht University, The Netherlands, 2012.
[pdf] [bib]


Space-time Group Motion Planning,
Ioannis Karamouzas, Roland Geraerts and A. Frank van der Stappen
In Algorithmic Foundations of Robotics X (WAFR 2012), Springer Tracts in Advanced Robotics 86, pp. 227-243, Springer-Verlag, Berlin Heidelberg, 2013.
[pdf] [bib] [project]


Simulating and Evaluating the Local Behavior of Small Pedestrian Groups,
Ioannis Karamouzas and Mark Overmars
IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(3), pp. 394-406, 2012.
[pdf] [bib] [project]


Simulating the Local Behaviour of Small Pedestrian Groups,
Ioannis Karamouzas and Mark Overmars
In the 17th ACM Symposium on Virtual Reality Software and Technology (VRST 2010), pp. 183-190, 2010.
[pdf] [bib] [project]

Simulating Human Collision Avoidance Using a Velocity-Based Approach,
Ioannis Karamouzas and Mark Overmars
In Virtual Reality Interaction and Physical Simulation (VRIPHYS 2010), pp. 125-134, 2010.
[pdf] [bib] [project]

A Velocity-Based Approach for Simulating Human Collision Avoidance,
Ioannis Karamouzas and Mark Overmars
In Intelligent Virtual Agents (IVA 2010), pp. 180-186, 2010.
[pdf] [bib] [project]

Simulating the Walking Behaviour of Small Groups in Virtual Crowds,
Ioannis Karamouzas, Peter Heil and Mark Overmars
In ACM SIGGRAPH/Eurographics Symposium on Computer Animation (SCA 2010), Poster Session, 2010.
[bib] [project]

A Predictive Collision Avoidance Model for Pedestrian Simulation,
Ioannis Karamouzas, Peter Heil, Pascal van Beek and Mark H. Overmars
In Motion in Games (MIG 2009), pp. 41-52, 2009.
[pdf] [bib] [project]

Exploiting Motion Capture to Enhance Avoidance Behaviour in Games,
Ben J.H. van Basten, Sander E.M. Jansen and Ioannis Karamouzas
In Motion in Games (MIG 2009), pp. 29-40, 2009.
[pdf] [bib] [Dataset]


Density constraints for crowd simulation,
Ioannis Karamouzas, Jiri Bakker and Mark H. Overmars
In IEEE Games Innovation Conference (ICE-GIC 2009), pp. 160-168, 2009.
[pdf] [bib] [project]



Indicative Routes for Path Planning and Crowd Simulation,
Ioannis Karamouzas, Roland Geraerts and Mark Overmars,
In The Fourth International Conference on the Foundations of Digital Games (FDG 2009), pp. 113-120, 2009.
[pdf] [bib] [project]



Flexible Path Planning Using Corridor Maps,
Mark H. Overmars, Ioannis Karamouzas and Roland Geraerts,
In 16th Annual European Symposium on Algorithms (ESA 2008), pp. 1-12, 2008.
[pdf] [bib]


Adding Variation to Path Planning,
Ioannis Karamouzas and Mark H. Overmars,
Computer Animation and Virtual Worlds (CAVW), 19(3-4), pp. 283-293, 2008.
[pdf] [bib]



Using the Corridor Map Method for Path Planning for a Large Number of Characters,
Roland Geraerts, Arno Kamphuis, Ioannis Karamouzas and Mark H. Overmars,
In Proceedings of Motion in Games (MIG'08), pp. 11-22, 2008.
[pdf] [bib]