Prioritized Group Navigation with Formation Velocity Obstacles,
Ioannis Karamouzas and Stephen J. Guy,
In IEEE International Conference on Robotics and Automation (ICRA 2015), 2015.
[pdf] [bib] [project]
A Guide to Anticipatory Collision Avoidance,
Stephen J. Guy and Ioannis Karamouzas,
In Game AI Pro 2: Collected Wisdom of Game AI Professionals (Ed. by S. Rabin) , A K Peters/CRC Press, 2015.
[amazon]
Stochastic Tree Search with Useful Cycles for Patrolling Problems,
Bilal Kartal, Julio Godoy, Ioannis Karamouzas and Stephen J. Guy,
In IEEE International Conference on Robotics and Automation (ICRA 2015), 2015.
[pdf] [bib] [project]
Object-Centric Parallel Rigid Body Simulation With Timewarp,
John Koenig, Ioannis Karamouzas and Stephen J. Guy
In Motion in Games (MIG 2013).
[pdf] [bib] [project]
Motion Planning for Human Crowds: From Individuals to Groups of Virtual Characters,
Ioannis Karamouzas
Ph.D. thesis, Utrecht University, The Netherlands, 2012.
[pdf] [bib]
Simulating and Evaluating the Local Behavior of Small Pedestrian Groups,
Ioannis Karamouzas and Mark Overmars
IEEE Transactions on Visualization and Computer Graphics (TVCG), 18(3), pp. 394-406, 2012.
[pdf] [bib] [project]
Density constraints for crowd simulation,
Ioannis Karamouzas, Jiri Bakker and Mark H. Overmars
In IEEE Games Innovation Conference (ICE-GIC 2009), pp. 160-168, 2009.
[pdf] [bib] [project]
Indicative Routes for Path Planning and Crowd Simulation,
Ioannis Karamouzas, Roland Geraerts and Mark Overmars,
In The Fourth International Conference on the Foundations of Digital Games (FDG 2009), pp. 113-120, 2009.
[pdf] [bib] [project]
Flexible Path Planning Using Corridor Maps,
Mark H. Overmars, Ioannis Karamouzas and Roland Geraerts,
In 16th Annual European Symposium on Algorithms (ESA 2008),
pp. 1-12, 2008.
[pdf] [bib]