Professor Daniel Keefe


Research in Interactive Visualization and Computer Graphics


Dan Keefe is a Associate Professor in the Department of Computer Science and Engineering at the University of Minnesota, where he directs the  Interactive Visualization Lab (IV/LAB).

research overview

My research explores a broad range of topics in the areas of visualization, computer graphics, and human-computer interaction.  I am interested in questions, such as: (1) How can computer graphics most effectively leverage the power of the human visual system to facilitate understanding large multidimensional datasets?  (2) To what extent can visualizations exploit emerging interface technologies to improve users’ abilities to understand massive datasets and to design complex 3D structures?  Current projects within my group center on:  visualization of time-varying (motion) data, large-scale data visualization, perceptually optimized visualization, 3D user interfaces, haptics, and pen and multi-touch input techniques.  My group regularly teams with scientists, engineers, artists, and designers to apply the computer science techniques we develop to interdisciplinary problems including virtual prototyping for medical device design, improving laparoscopic surgical training, analyzing clinical and experimental biomechanics data, reconstructing ancient Greek sites in virtual environments, and more.  Our research is supported by the National Science Foundation, the National Academies Keck Futures Initiative, and the Digital Technology Center and Office of the Vice President for Research at the University of Minnesota. 

For complete info on research, visit the IV/LAB web page.

Short bio and recent awards

Dan Keefe is an Associate Professor in the Department of Computer Science and Engineering at the University of Minnesota.  His research centers on scientific data visualization and interactive computer graphics.  Keefe’s recent awards include the National Science Foundation CAREER award; the University of Minnesota Guillermo E. Borja Award for research and scholarly accomplishments; the University of Minnesota McKnight Land-Grant Professorship; and the 3M Non-tenured Faculty Award.  He has received multiple best paper and best panel awards at top international conferences, such as IEEE VIS and ACM Interactive 3D Graphics. His research has been funded by the National Science Foundation, the National Institutes of Health, the National Academies Keck Futures Initiative, and industry sponsors.  In addition to his work in computer science, Keefe is also an accomplished artist and has published and exhibited work in top international venues for digital art.  Before joining the University of Minnesota, Keefe did post-doctoral work at Brown University jointly with the departments of Computer Science and Ecology and Evolutionary Biology and with the Rhode Island School of Design.  He received the Ph.D. in 2007 from Brown University’s Department of Computer Science and the B.S. in Computer Engineering summa cum laude from Tufts University in 1999.


I regularly teach the following courses:

CSci-3081W:  Program Design and Development

CSci-4611:  Programming Interactive Computer Graphics and Games

CSci-5607:  Fundamentals of Computer Graphics I

CSci-5609:  Visualization

CSci-5619:  Virtual Reality and 3D Interaction

CSci-5980/8980:  Special Topics (Past examples include: Computational Creativity, 3D Modeling, Spatial User Interfaces)

Here is a list of course offerings by semester.


The micro-blog Volume of Interest is the web home for my digital art practice.

Professor Daniel Keefe

University of Minnesota

Dept. of Computer Science & Engineering

E-Mail: keefe ‘at’

Office: 6-211 Keller Hall (EE/CSci Building)

Phone & Fax: 612-626-7508

Lab: 2-203, Keller Hall (EE/CSci Building)

Lab Phone: 612-626-7500

Mail: 4-192 Keller Hall, 200 Union Street SE,

Minneapolis, MN 55455