Check out Word Bounce, my iOS game available in the App Store!
This is my sixth year at Minnesota as a PhD student in computer science. My advisor is Vicki Interrante. My research interests are in non-photorealistic rendering in virtual environments.
I got an MS in computer science from the University of Colorado at Boulder in 2005. I got a BS in computer engineering from the University of Nebraska at Lincoln in 2000. I was a software engineer at IBM Rochester for a few years in between.
Best Paper Award: L. Phillips, V. Interrante, M. Kaeding, B. Ries, and L. Anderson. A Further Assessment of Factors Correlating with Presence in Immersive Virtual Environments. 2010 Joint Virtual Reality Conference of EGVE - EuroVR - VEC, pages 55-63.
L. Phillips, B. Ries, M. Kaeding, and V. Interrante. Avatar Self-Embodiment Enhances Distance Perception Accuracy in Non-Photorealistic Immersive Virtual Environments. 2010 IEEE Virtual Reality Conference (VR), pages 115-118. IEEE Computer Society, 2010.
L. Phillips, B. Ries, M. Kaeding, and V. Interrante. Gait parameters in stressful virtual environments. 2nd IEEE VR 2010 Workshop on Perceptual Illusions in Virtual Environments.
B. Ries, V. Interrante, M. Kaeding, and L. Phillips. Analyzing the effect of a virtual avatar's geometric and motion fidelity on ego-centric spatial perception in immersive virtual environments. In Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology, pages 59-66. ACM, 2009.
L. Phillips, V. Konchada, M. Hunstiger, and D.F. Keefe. Poster: An Application for Analyzing Stone Tool Artifacts. VisWeek. IEEE Computer Society, 2009.
L. Phillips, B. Ries, V. Interrante, M. Kaeding, and L. Anderson. Distance perception in NPR immersive virtual environments, revisited. In Proceedings of the 6th Symposium on Applied Perception in Graphics and Visualization, pages 11-14. ACM, 2009.
L. Phillips. Aqueduct: Robust and efficient code propagation in heterogeneous wireless sensor networks. Master's thesis, University of Colorado at Boulder, 2005.
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