Gary Meyer - Computer Graphics Research
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Appearance Based Rendering
In terms of physics oriented research, much of Meyer's research effort has been spent on the development of an appearance based rendering system. The goal is to link industrial appearance measurements for quantities such as gloss and metallic color to the parameters of existing computer graphic reflection models. This will allow the paint and coatings industries to utilize realistic image synthesis as part of their design process in a manner similar to the way that mechanical engineers have used computer graphics to solve geometric design problems for the last twenty-five years. It will also lead to computer graphic reflection models that are specified in terms of visual surface appearance and not in terms of physical material properties.

Several steps were taken towards the creation of an appearance based rendering system. First a library of reflection models and a visualization tool for examining the models' reflectance distributions were implemented. To deal with reflectance data obtained from discrete hemispherical measurements or from the evaluation of a reflectance model at specific angular positions, a new method of generating random variates for Monte Carlo ray tracing was developed. This technique was used to render a picture of samples with known surface roughness and known spectral reflectance distributions (Hunt et al., 1999). Finally, a rendering system was produced that utilizes, as input, appearance parameters such as gloss, haze, distinctness of image, and metallic paint "flop" (Westlund and Meyer, 2001; Meyer, Westlund, and Walker, 2001).


         



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