Description: This plugin generated a texture pattern that resembles fish scales. Description: Through settings, I suppose it could also do a round shingled roof. Author: Robert Wenzlaff Email: rwenzlaff@soylent-green.com Website: http://www.soylent-green.com License: GPL Copyleft Robert P. Wenzlaff, 2000 - under GPL. Free for use, modification, whatever, as long as this notice goes with it and no further restrictions placed, yada yada yada, See http://www.gnu.org for details. Values you can Modify: StRed,StGrn,StBlu. Starting Value of RGB. This is the color that will be in the 'crotch' between scales in the next course. FinRed,FinGrn,FinBlu. Finish, not fins. Color at edge of scale. EdgNoiseD - Edge Noise makes slightly irregular scales. The higher the depth, the more irregular. EdgNoiseS - Size of Edge noise. Very small noise makes edges of scales rough. Large makes odd shaped scales. Mid values will break the scales up. ColNoiseD - Randomness in the colors. Depth and size as above. ColNoiseS NormNoiseD - Randomness in the normal offsets NormNoiseS TODO: Some of the settings are a bit touchy or require extremely small values to reach the "sweet spot". Normalize them so default looks good. Add feathering at edge of scale. Questions, comments, suggestions to rwenzla@utoledo.edu I would like others to compile and test on various platforms so I can include pre-compiled versions here. Thanks and enjoy.