/* --- The following code comes from c:\lcc\lib\wizard\dll.tpl. */
/*------------------------------------------------------------------------
 Procedure:     LibMain ID:1
 Purpose:       Dll entry point.Called when a dll is loaded or
                unloaded by a process, and when new threads are
                created or destroyed.
 Input:         hDllInst: Instance handle of the dll
                fdwReason: event: attach/detach
                lpvReserved: not used
 Output:        The return value is used only when the fdwReason is
                DLL_PROCESS_ATTACH. True means that the dll has
                sucesfully loaded, False means that the dll is unable
                to initialize and should be unloaded immediately.
 Errors:
------------------------------------------------------------------------*/
/*
 * Copyright (c) 1999, Not a Number / NeoGeo b.v.
 *
 */

#include <math.h>
#include "plugin.h"

/* ******************** GLOBAL VARIABLES ***************** */

/* Texture name */

char name[24]= "matrix";

/* Subtype names must be less than 15 characters */

#define NR_TYPES	3
char stnames[NR_TYPES][16]= {"Intens", "Col", "Bump" };

/* Structure for buttons,
 *  butcode      name           default  min  max  0
 */

VarStruct varstr[]= {
{	NUM|FLO,	"Offset",		-0.5, 	 -20.0, 20.0, ""},
{	NUM|INT,	"Depth",		8.0, 	1.0, 12.0, ""},
{	NUM|FLO,	"Scale",		2.2, 	-20.0, 20.0, ""},
{	NUM|FLO,	"Falloff",		1.0, 	-20.0, 20.0, ""},
{   LABEL,		"****************",	0,	 0,	0,	""},
{   LABEL,		"Predrag Kurtovic",	0,	 0,	0,	""},
{   LABEL,		"Compiled by Lcc",	0,	 0,	0,	""},
{   LABEL,		"****************",	0,	 0,	0,	""},
};

/* The cast struct is for input in the main doit function
   Varstr and Cast must have the same variables in the same order,
   INCLUDING dummy variables for label fields. */

typedef struct Cast {
	float offset;
	int depth;
	float txtscale;
	float falloff;
} Cast;

/* result:
   Intensity, R, G, B, Alpha, nor.x, nor.y, nor.z
 */

float result[8];

/* cfra: the current frame */

float cfra;

int plugin_tex_doit(int, Cast*, float*, float*, float*);

/* ******************** Fixed functions ***************** */

int plugin_tex_getversion(void)
{
	return B_PLUGIN_VERSION;
}

void plugin_but_changed(int but)
{
}

void plugin_init(void)
{

}

/* this function should not be changed: */

void plugin_getinfo(PluginInfo *info)
{
	info->name= name;
	info->stypes= NR_TYPES;
	info->nvars= sizeof(varstr)/sizeof(VarStruct);

	info->snames= stnames[0];
	info->result= result;
	info->cfra= &cfra;
	info->varstr= varstr;

	info->init= plugin_init;
	info->tex_doit=  (TexDoit) plugin_tex_doit;
	info->callback= plugin_but_changed;
}

/* ********************* the texture ******************** */


/* return 0: One channel texture
   return 1: RGB texture
   return 2: Normals texture */

int plugin_tex_doit(int stype, Cast *cast, float *texvec, float *dxt, float *dyt)
{
	float val = 0.0;
	float a = 1.0;
	float p[3];
	float tv[3];
	int i;

	tv[0]=(texvec[0]+1.0)/2.0;
	tv[1]=(texvec[1]+1.0)/2.0;
	tv[2]=(texvec[2]+1.0)/2.0;

	p[0] = cast->txtscale * tv[0];
	p[1] = cast->txtscale * tv[1];
	p[2] = cast->txtscale * tv[2];

	for (i=0; i<cast->depth; i++) {
		val += a * hnoise(1.0, p[0], p[1], p[2]);

		p[0] *= 2.0;
		p[1] *= 2.0;
		p[2] *= 2.0;
		a *= 0.5;
	}

	/* always return this value */
	result[0] = CLAMP (val+cast->offset, 0.0, 1.0) * pow (fabs(sqrt(tv[0]*tv[0]+tv[1]*tv[1]+tv[2]*tv[2])), cast->falloff);

	if(stype==1) {
		/* color? then return 1;
		 *
		 * this is r, g, b, a:
		 */
		result[1]= 0.5*result[0];
		result[2]= 1.0-val;
		result[3]= fsqrt(fabs(result[0]));
		result[4]= 1.0;

		return 1;
	}
	if(stype==2) {
		/* normal? then return 2
		 *
		 * This value is the displacement of the actual normal in
		 * the Material calculation.
		 */
		result[5]+= val;
		result[6]+= 1.0-val;
		result[7]= 0.0;

		return 2;
	}

	return 0;
}
