Description: Afterglow unlike Other plugins is both a Description: Texture and a Sequence plugin for glowing objects in Blender. Author: Daniel Simon & Michael Ohme Porting to windows/IRIX/Solaris: Kent Mein(mein@cs.umn.edu) Email: daniel@hgb-leipzig.de Website: http://www.hgb-leipzig.de/~daniel/blender/ License: Texture Setup T1) select the "Glow Object" T2) assign a material to the object, then assign the Afterglow plugin T3) the "Texture Number": give the object a number for identifying reasons T4) back in the material window select "win" (thats important for the right coordinates) Sequence Setup S1) load the Scene into the Sequence-Editor (Shift F8, Shift A) S2) assign the same Afterglow plugin to the Scene-Strip adjust the values (n-key); note: Texture Number -1 means, that all objects with the texture-plugin glows. Change the number to the one from T3 if you want only selected objects to glow. General The very first rendering returns a X. Thats not a bug! This occurs while checking the rendering-resolution. "Show weights" is for setup and testing only. Maybe not really useful for you. "Animated" allows you to animate the Glow-Effect ;). Afterglow puts some information in the Xterm while rendering. Afterglow provides some special features to Blender to have a glow-effect. But it may doesn't work in every case!!! Sometimes you have to check and adjust the parameters a lot (sorry.). Don't forget to enable "Do Sequence" before rendering (F10-Menu)