Professor Daniel Keefe

 

Research in Interactive Visualization and Computer Graphics

 
 

Dan Keefe is a McKnight-Land Grant Assistant Professor in the Department of Computer Science and Engineering at the University of Minnesota, where he directs the  Interactive Visualization Lab (IV/LAB).


research overview

My research explores a broad range of topics in the areas of visualization, computer graphics, and human-computer interaction.  I am interested in questions, such as: (1) How can computer graphics most effectively leverage the power of the human visual system to facilitate understanding large multidimensional datasets?  (2) To what extent can visualizations exploit emerging interface technologies to improve users’ abilities to understand massive datasets and to design complex 3D structures?  Current projects within my group center on:  visualization of time-varying (motion) data, large-scale data visualization, perceptually optimized visualization, 3D user interfaces, haptics, and pen and multi-touch input techniques.  My group regularly teams with scientists, engineers, artists, and designers to apply the computer science techniques we develop to interdisciplinary problems including virtual prototyping for medical device design, improving laparoscopic surgical training, analyzing clinical and experimental biomechanics data, reconstructing ancient Greek sites in virtual environments, and more.  Our research is supported by the National Science Foundation, the National Academies Keck Futures Initiative, and the Digital Technology Center and Office of the Vice President for Research at the University of Minnesota. 


Short bio and recent awards

McKnight-Land Grant Assistant Professor Dan Keefe specializes in visualization and interactive computer graphics.  He received the NSF CAREER Award in 2011, the University of Minnesota McKnight Land-Grant Professorship in 2012, and the 3M Nontenured Faculty Award in 2013.  He has published numerous articles in top journals and international conferences and has received best paper and best panel awards for his research and teaching.  In addition to his work in computer science, he is also an accomplished artist and has published and exhibited work in top international venues for digital art.  Before joining the University of Minnesota, Keefe did post-doctoral work at Brown University jointly with the departments of Computer Science and Ecology and Evolutionary Biology and with the Rhode Island School of Design.  He received the Ph.D. in 2007 from Brown University’s Department of Computer Science, which nominated his work for the ACM Dissertation Prize, and the B.S. in Computer Engineering summa cum laude from Tufts University in 1999.  He is a member of the ACM and IEEE.


TEACHING

Fall 2013: CSCI-8980  Spatial User Interfaces: 3D Modeling, Virtual Sculpture, and Design in Virtual Environments

Spring 2012: CSCI-4107  Introduction to Computer Graphics Programming

Fall 2011: CSCI-8980  Spatial Graphical Interfaces and Computational Creativity

Spring 2011: CSCI-3081  Program Design and Development

Fall 2010: CSCI-5107 Fundamentals of Computer Graphics I

Spring 2010: CSCI-3081  Program Design and Development

Fall 2009: CSCI-5107 Fundamentals of Computer Graphics I

Spring 2009: CSCI-5980 Interactive Scientific Visualization


ART PRACTICE

The micro-blog Volume of Interest is the web home for my digital art practice.

Professor Daniel Keefe

University of Minnesota

Dept. of Computer Science & Engineering


E-Mail: keefe ‘at’ cs.umn.edu

Office: 6-211 Keller Hall (EE/CSci Building)

Phone & Fax: 612-626-7508


Lab: 2-203, Keller Hall (EE/CSci Building)

Lab Phone: 612-626-7500


Mail: 4-192 Keller Hall, 200 Union Street SE,

Minneapolis, MN 55455

 

The views and opinions expressed in this page are strictly those of the page author.
The contents of this page have not been reviewed or approved by the University of Minnesota.