1: Go into the
directory in which the tool is located
2: Double click the
executable labeled "TheProject.exe"
3 Windows should pop up:
1) An MS DOS prompt
2) A window labeled "Model Draw Window"
3) A window labeled "Jon's GLUI", with various
controls on it


First, here's the two ways
to draw points:
1: Simply click the mouse
on the draw window
Try clicking a
few times at random on the window, a shape like this should appear:

The only way to specify the z-coordinate when using the
mouse
is to use the '8' and
'2' keys to change it – 8 changes the axis so the point is further away, 2 so
it is closer.
2: Use the GLUI window to
specify points:
In the GLUI X/Y/Z control boxes, enter the points
1.0, 1.0, -1.0

Notice how yellow lines and a red line have appeared in
the draw window.
The Yellow lines in the center are the X and Y axis lines, and the one in the upper right is the Z axis line. They show the magnitude of how far in each direction the point will draw. The red line shows the exact point on the window the point will appear.
Now click the
'Draw Point' button - this will draw from the previously designated point
to the point indicated by the red line.
Now, erase the points you
just drew. The easiest way to do this is to just right click in the draw
window. You will see the line you just drew with the GLUI controls disappear.
The other way to erase a point is to click the 'erase point' button in the GLUI
window.
Using either of
these methods, erase all the points from the screen
Now lets go over the
different types of polygons you can use:
Triangles:
As you might expect, this
draws triangles, connecting the first point to the second, the second to the
third, and the third to the first. After 3 points have been drawn, a new
triangle is automatically started.
Triangle Strips:
These are a bit more
complicated. Each new point creates a connection
from the newly clicked
point and the previous two clicked points, and will
not begin a new polygon
until either the 'n' key or the 'Start new polygon' button is pressed.
Experiment with
drawing/erasing points with the triangle strip until you get the idea. Then,
hit the 'n' key to start a new one, and experiment with that. When you are
ready, continue to Quads.
Quads:
This command just draws
four points in first-second, second-third, third-fourth, fourth-first order,
much like triangles. Also like triangles, a new polygon is automatically
started after four points have been drawn.
Quad Strips:
The most complicated of the
polygons are quad strips. They are drawn as
follows:
first-second first-third
second-fourth
third-fourth
Also, unless enough points
have been drawn, not all the points show (four
must be drawn for the
first strip, and two for each strip after that).
Like triangle strips, 'n'
or the new polygon button must be pressed for a new polygon to start.
Experiment until you
are comfortable with quad strips.
First, erase any
points on the screen.
Enter in the following points into the X/Y/Z boxes, hitting the draw point after each set:
-1/-1/-1
-1/1/-1
1/1/-1
1/-1/-1
-1/-1/1
-1/1/1
1/1/1
1/-1/1
-1/-1/-1
-1/1/-1
-1/1/1
-1/-1/1
1/-1/-1
1/1/-1
1/1/1
1/-1/1
-1/1/-1
1/1/-1
1/1/1
-1/1/1
1/-1/-1
-1/-1/-1
-1/-1/1
1/-1/1
Whew, now that we've done
all that, it’s a good time to save our work.
Type "box"
into the file name text box, and press the "Save Current Model"
button.
Just to demonstrate
loading, press the quit button and reload the program.
Now, type
"box" into the file name text box, and press the "load model
from file" button. You
should now be looking at your previously created cube:

Now, lets look at it from
a different angle. Click the "Draw/View Mode" checkbox.
This will alter the image
to a better viewing point. However note that drawing with the mouse will be
difficult, as the points you click will no longer be the point drawn on the
screen.
You will also note a small
sphere has appeared above the box. This is the light source for the scene, and
affects coloring of the box (which we will add later).
To move the box around,
just click and drag the transformation controls, which will
change the boxes location on the screen. The rotation with rotate the cube.
Experiment with these controls a little while, then reset the translation, and move the rotation so you are looking at the cube from a diagonal position:

Now lets make is so you
can see more than just the outline of the cube:
Click the wireframe
checkbox. This checkbox switches
between being able to only see the outline of the polygons, and having solid
polygons:

Now lets play with polygon
color:
Change the
"Change current polygon" spinner until the nearest side is outlined in
purple (it should be 1)
If the outline is
difficult to see, increase the "polygon outline visibility" spinner,
which will increase the thickness of the outline
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Now spin the RGB spinners
around, and see the polygon
change color


Now click the
"make polygon emissive" box. The color will change. This is because the light source (the little
sphere) no longer affect the polygon color.

Now uncheck the
"make polygon emissive" box, and move the sphere around by using the light controls. The color
should change slightly as you move it around, allowing you to see the color
when the light is at different angles.
The last thing for the
basic tutorial is the texture mapping.
Select another of
the visible polygons the same way you selecting this one.
Now spin the
"texture number" spinner to either 0 or 1 (the only
textures we currently have). The polygon with now change according the applied
texture.

Finally, change the
current polygon to the one with the color change, and give it a texture.
Notice how the color of the texture changes along with the color of the polygon.

This concludes the basic
tutorial; feel free to continue experimenting with more complex shapes.
The views and opinions expressed in this page are strictly those of the page author.
The contents of this page have not been reviewed or approved by the University of Minnesota.