Control Quick Reference Sheet

 

Keyboard Controls:

e: Force screen refresh                    (usually does nothing)

8: Decrement Z axis                         (draw the next point further into the screen)

2: Increment Z axis                            (draw the next point closer to the viewer)

w: Switch between WireFrame mode and back

n: Force draw new polygon (changes from drawing current polygon to a new one)

 

Mouse Controls:

Left Click in Draw Window: draws point at the current mouse position

Right Click in Draw Window: erases last drawn point

 

Using GLUI Control Notes:

Spinners (boxes with arrows beside them) can be altered by clicking the arrows,

or clicking and holding down on the arrows while sliding the mouse up or down.

 

Holding down the ctrl key while dragging the spinners or translation controls

causes the control to alter much more slowly

 

GLUI Controls (in order of appearance):

Quit:                                       Closes all windows and loose any unsaved work

 

File Name:                            Enter the desired save/load filename here, does

                                                nothing until one of those buttons is clicked

 

Save/Load Model:              Saves a model on screen to file, or loads from file to screen

 

Draw/View Mode:               In Draw mode when checked, otherwise view mode       

                                                Draw mode makes the view so the point clicked by the mouse

corresponds to the point drawn on the image

View mode makes it so the model can be easily rotated or translated

 

WireFrame Mode:               Switches between Wireframe and Solid draw modes

                                                (see tutorial for further explanation)

 

X/Y/Z coordinates:             Allows exact points to draw to be entered in rather than by mouse click

 - works equally well in either draw or view modes

 

Draw Point:                          Draws a point at the current X/Y/Z coordinates

 

Erase Point:                         Erases the last drawn point (same as right mouse click)

 

Start New Polygon:           Force draw new polygon (same as keyboard 'n')

 

Triangles/Quads/Strips:   Alters the kind of polygon being drawn (see tutorial for

                                                further information)

 

Texture Number:                The number of the texture to be applied to the current

                                                polygon (currently only 0 or 1 actually apply a texture)

 

R/G/B:                                    The red/green/blue color to be applied to the current polygon

 

Alpha:                                    Alpha value for the current polygon (for advanced users)

 

Shinyness:                          Controls the polygon's specular exponent value

                                                (should generally be left alone, unless you are an

                                                advanced user)

 

Make Polygon Emissive: Makes the polygon's color unaffected by outside lighting

 

Change current polygon:Changes the currently active polygon, allowing you to

                                                make changes to previous polygons

 

Polygon Outline Visibility:Makes the purple line around the current polygon

                                                thicker/thinner

 

Transformation controls:             Allows you to move the viewpoint around the model,

                                                best if used in view mode (see tutorial for further

                                                explanation)

 

Light Controls:                   Allows you to move the lighting in the scene:

                                                light source appears as a small white sphere - best

                                                if used in view mode

 

Run System Tests:            Runs tests on your system and outputs the results

in the MS-Dos window (for advanced users)

 

 

The views and opinions expressed in this page are strictly those of the page author.
The contents of this page have not been reviewed or approved by the University of Minnesota.