Here’s a bunch of pictures I made with the marble textures. I basically ripped Perlins code off, then made a few minor changes to allow for stripping, taking the abs value, etc.

 

Lets start off with some new ones I made since I got specular lighting working:

Here are some with just the basic noise function:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Now here are some with a turbulence function

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here are some with an abs value turbulence function:

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Here are some with a striped sin function:

This one has a low sin value

 

 

 

 

 

 

 

 

 

 

 

 

 

This one has a higher sin frequency with lower turbulence values

 

 

 

 

 

 

 

 

 

 

 

 

 

 

In this one I divided the sin value to create softer stripes

 

 

 

 

 

 

 

 

 

 

 

 

 

 

This one has very soft stripes

 

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