Using Robots in Beginning Computer Science Courses
Videos
Courses
Code
The source code and complete instructions fro the use of the AIBOs from
scheme (written by John Chilton) are available at
http://www.cs.umn.edu/~chilton/amorai/
Publications and Presentations
- Richard Barnes, John Chilton, Maria Gini, Elizabeth Jensen, and Maitreyi
Nanjanath, Extending
the Next Generation Robot Laboratory to Increase Diversity in
Undergraduate CS Programs , poster at
NSF CCLI Grantees Conference, Washington, DC, August 2008.
- Richard Barnes and Maria Gini,
Developing a Text-Based MMORPG to Motivate Students in CS1,
AI Education Colloquium, AAAI 2008, July 2008.
- John Chilton and Maria Gini,
Using the AIBOs in a CS1 course. In AAAI Spring Symposium --
Robots and Robot Venues: resources for AI education,
pp. 24–28, AAAI, Technical Report SS-07-09, 2007.
- J. Chilton and M. Gini,
Creating Cooperative Competition: Learning Games for the Classroom,
presentation at
Conference on Enhancing Student Learning: Conversations About
Research and Practice, University of Minnesota, April 2007.
- J. Chilton, S. Watters, and M. Gini,
Learning Games: Creating Cooperative Competition, presentation at
Collaboration Conference, Minneapolis, November 2006.
- M. Gini, J. Pearce, and K. Sutherland.
Using the Sony AIBOs to
Increase Diversity in Undergraduate CS Programs, in Proc. of the
Conference on Intelligent Autonomous Systems, IAS-9, Japan (March
2006) pp 1033-1040.
- M. Gini, J. Pearce, and K. Sutherland.
Extending the Next
Generation Robot Laboratory to Increase Diversity in Undergraduate
CS Programs, poster at NSF CCLI Showcase,
SigCSE 2006, Houston, TX (March 2006).