When two entities interact, there are frequently situations where coordination is useful. However, there is also the possibility that an entity might betray the other, so it's not an optimal algorithm to just assume that other entities you encounter will want to cooperate. The Tit-for-Tat algorithm in the Prisoner's dilemma game gives a good example of an algorithm which can do a good job of cooperating, but isn't particularly vulnerable to betrayals. Unfortunately, the Prisoner's Dilmma game is too limited for Tit-for-Tat to be generally useful. Still, you can see some elements of the Tit-for-Tat strategy in peoples desire for revenge when somebody hurts them.
I think that the largest obstruction to being able to produce something like Tit-for-Tat in a more general case is the fact that in more interesting games we don't have access to complete information. In Tit-for-Tat, if you are betrayed, you know you are betrayed. Furthermore, you know exactly how much you were harmed, and you know you will have an oppourtunity to redress that wrong exactly. In more realistic environments, you are not always certain who betrayed you, or potentially even if you were betrayed. You might not have an opportunity to redress any wrong done to you, and most importantly, you might be in a situation where someone is going to get hurt regardless of the situation.
Two games that I'm particularly interested in, because they are largely, if not totally, driven by social interaction, are Survivor and Diplomacy. The essential mechanic of survivor is that players are gradually eliminated by a vote. Each round, one player is voted off (The TV show had more elaborations, but the vote is at the core of the game). Social interaction is key in convincing players not to vote for you. Diplomacy is a war game, based on WWI. The interesting thing is that it is a 7 player game, and there is no random element. Again, negotiation is key, but Diplomacy is even more interesting, because moves are not necessarily directed solely at one player or another, or even at any player. For more information about Diplomacy, check out The Diplomatic Pouch.
There are a number of general strategies and concepts that seem to arise frequently in games of this type.
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