Updated: 02.10.03 [TEXT ONLY] |
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(screenshots 1 2) (discuss) |
| The Story |
| As the world of the near future unfolds, an invisible presence of nanobots is felt everywhere. Microscopic robots, capable of rearranging particles of energy and matter, have become responsible for sustaining and improving all facets of life on Earth. With uses more endless than their programmers' imaginations, nanobots are the painter's brush, the engineer's meter, and the fairy's magic dust. |
| The Game |
| Commanding swarms of nanobots to any purposeful end is a far from trivial task. Computers help by breaking down and abstracting complex physical tasks into more manageable systems of block primitives, and replacement rules. The resulting interface requires you to paint small search patterns accompanied by more desirable replacement configurations. In real-time, the nanobots will work together to find these patterns in physical space, and reconfigure their structure as commanded by you. It is also important to be aware that many dusters (elite nanobot programmers) may be working a given cell collaboratively, or in competition with each other. |
| The Idea |
| Fairy Dust is a game in which you develop rules for playing. It is an attempt to both blur, and illuminate the line between author and audience in interactive media. The game addresses the difficulty of 1st) intuitively interfacing a Turing equivalent programming language (using pixel re-writes), and 2nd) facilitating fun and emergent gameplay by integrating that interface into an entertaining game. Fairy Dust also encourages the development of user-created levels through the use of a standard paint application. |
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