I am a third year PhD student at the University of Minnesota - Twin
Cities studying computer science under the advisement of Daniel Keefe.
My research fits broadly under the area of computer graphics and
specifically within the fields of scientific visualization and
human-computer interaction. I study novel interaction metaphors in
the domains of fluid flow, scalar datasets, and design/artistic
modeling through the use of virtual reality, multi-touch, haptics,
pen-based, and many other fluid, high-bandwidth input devices.
Through my interdiscipinary work I've also become very familar with
medical imaging, medical device design, and computational fluid
dynamics.
Rapid technological advances in high
performance computing are fundamentally changing the way we do
engineering and scientific research. We are able to produce datasets
with unprecendented levels of physical accuracy. In addition, these
advances allow data to be rapidly simulated, with the ability to
generate many datasets that in the not too distant past would take
weeks to simulate. However, with this ability there come many inherent
challenges in handling the data resulting from both the complexity
(high resolution) and scope (shear numbers). New methods are needed
to allow scientists and engineers to fully explore and analyze the
massive amount of potential information available at their fingertips.
My research targets these challenges through the use of emerging
display and user interface technologies, such as immersive virtual
reality and multi-touch surfaces. Visuals alone are not enough to
solve these problems, the ability to sucessfully and fully analyze
these data is intrinsically tied to the user's ability to interact
with the data.